Gloomhaven

Dealing damage

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When calculating damage (attacking), repeat these steps for each individual enemy targeted by the attack:

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1- Start with the base attack value written on the card.

Example: Start with 2 attack.

2 - An attacker’s attack modifiers are applied first. These modifiers include bonuses and penalties from active ability cards, items, and other sources (e.g., +1 Attack from POISON).

Example: In this case the Mindthief has an active ability card that gives +2 attack to all melee attacks. The new attack damage is 4.

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3 - Next, an attack modifier card is drawn from the attacker’s attack modifier deck and applied.

Example: A x2 was drawn doubling the attack and making damage 8.

4 - Lastly, the defender’s defensive bonuses are applied. This reduces the incoming attack value for each individual enemy targeted based on each defender’s own shield modifier or other defensive bonuses.

Example: The defender is an elite guard, so he has a passive effect that gives him a shield 1 and his ability card gives him an additional shield 1. Reducing the total damage to 6.

Note: The guard also has retaliate 2, so the Mindthief would take 2 damage after this attack.

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5 - Record this damage on the monster stat sheet.

If there are multiple modifiers in any single step of this process, the player chooses the order in which they are applied.

Example: The Scoundrel performs an “Attack 3” ability on an adjacent elite Bandit Guard. The Scoundrel adds a +2 attack modifier because of specific conditions set by the card and also is allowed to double the attack because of an active card in front of her. She chooses to add the +2, then doubles the result, resulting in an “Attack 10.” She then plays an attack modifier card to reveal a “-1,” so the attack is reduced to 9. Finally, the Bandit Guard has a shield value of 1, so the attack value is reduced to 8 and the bandit suffers 8 damage.

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Any damage suffered by a monster should be tracked on the stat sleeve in the section corresponding to the number on the specific monster’s standee.

When a monster is brought to zero or fewer hit points by an attack or any source of damage, that monster immediately dies and is removed from the board.

Any additional effects of an attack are not applied once a monster dies.

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When a monster dies, a money token is also placed on the hex where it died if the monster was not summoned or spawned.