Monster statistic cards give easy access to the base statistics of a given monster type for both its normal and elite variants.
A monster’s base statistics will vary depending on the scenario level. Each edge of the cards, on both sides, reflects the statistics for a given scenario level. Rotate or flip the card to show the required level.
A monster stat sleeve should be used to track damage and condition tokens and to hide the unneeded information for other unused levels.
a - The monster’s name
b - The monsters level
This level corresponds to the scenario level (level 1 monsters on scenario level 1). The statistic card can be rotated or flipped for all the different levels.
c - Section for normal versions of this monster.
d - Section for elite versions of this monster
e - A monster's hit point value, which is the amount of damage that needs to be inflicted on the monster before it dies.
f - A monster’s movement value, the base number of hexes a monster can move with a Move action.
g - A monster’s attack value, the base amount of damage the monster does with an Attack action.
h - A monster’s range value, which is the base number of hexes away from the monster’s own hex that the monster can reach with an attack or a heal. A “–” as the range value signifies the monster’s normal Attack action can only target adjacent hexes (i.e., a melee attack).
i - Any special traits this monster type possesses. These traits are permanent and persist from round to round.
j - These traits may include Flying, which is symbolized by next to the monster’s name.