Gloomhaven

Revealing a room

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During any part of a character’s movement, if they enter a tile with a closed door, flip the door tile to the opened side and immediately reveal the adjacent room on the other side of the door.

The Scenario Book will then specify what monsters, money tokens, and special overlay tiles should be placed in the revealed room.

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Note that as in scenario setup, the standee numbers of the monsters in the new room should be randomized when placed.

It is possible to run out of specific types of monster standees when revealing a room. If this happens, place only the standees that are available, starting with the monsters closest to the revealing character.

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Once everything is placed in the new room, any present monster types without an action card should have one drawn for them now.

Once the revealing character’s turn ends, the initiative values of all monsters in the new room are reviewed, and any monster type that has a lower initiative value than the revealing character (i.e., they should have acted earlier in the round) must immediately act out their turn (in normal initiative order in case of multiple monster types in this situation).

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This ensures that all monsters revealed in the new room will always take a turn in the round in which they are revealed.