Gloomhaven

Cragheart FAQ

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TYPO (R1) - The final perk on the character sheet should read "Ignore negative scenario effects," not "Ignore negative dungeon effects."

Avalanche (Card 118):

For the bottom ability, place the obstacles in hexes adjacent to the Cragheart.

Backup Ammunition (Card 121):

Even if there is only one target in range, if the top action is active and you perform a ranged attack, a charge is expended.

Unstable Upheaval (Card 123) (R1):

For the top action, if you consume earth, this turns from a melee attack into a ranged attack because a range is specified. Note that for R2, the attack is always melee.

Crater (Card 124):

For the bottom action, if you consume earth, only the second instance of everything adjacent suffering damage is augmented, not both.

Heaving Swing (Card 117):

The top attack effect works on flying enemies.

Explosive Punch (Card 130):

The top attacks are considered melee attacks.

Sentient Growth (Card 131):

For the top action, use the exact same area for both abilities. Also, because the heal says "targeted area", you must perform the attack against a target in order to be able to do the heal.

Clear the Way (Card 132):

The top attacks are considered ranged attacks.

Rock Slide (Card 134):

For the top ability, any single enemy cannot take more than two damage. The damage from individual obstacles does not stack.

Petrify (Card 136):

Place any money tokens or treasure tiles (including the one dropped by the enemy) in this hex on top of the obstacle. These are still lootable with loot actions (or if you are flying and end your turn in the hex).

Stone Pummel (Card 137):

A charge of the bottom ability will only be expended if there is an adjacent obstacle to destroy.

Meteor (Card 140):

For the top action, all three hexes have to be within range 3. These attacks are considered ranged attacks.

Brutal Momentum (Card 141):

You can place a character token on this card as a reminder of whether you consumed earth for it.