Gloomhaven

Trap tile (red border)

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A trap is sprung when a figure enters its hex with normal or forced movement. Flying and Jump movements are unaffected by traps.

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When a trap is sprung, it inflicts some negative effect on the figure who sprung it and then it is removed from the board.

A trap can also be disarmed through specific actions to remove it from the board without suffering its negative effects.

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Trap effects are varied and are specified in the Scenario Book.

If part of a trap’s effect is listed as “damage,” the trap will inflict 2+L damage on the affected figure, where L is the scenario level.

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Characters and monsters can also create traps on the board, with the effects specified by the ability that creates the trap.

Whenever a trap is placed on the board, tokens for the damage and effects the trap applies should be placed on top of the trap tile for easy reference.

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