A trap is sprung when a figure enters its hex with normal or forced movement. Flying and Jump movements are unaffected by traps.
When a trap is sprung, it inflicts some negative effect on the figure who sprung it and then it is removed from the board.
A trap can also be disarmed through specific actions to remove it from the board without suffering its negative effects.
Trap effects are varied and are specified in the Scenario Book.
If part of a trap’s effect is listed as “damage,” the trap will inflict 2+L damage on the affected figure, where L is the scenario level.
Characters and monsters can also create traps on the board, with the effects specified by the ability that creates the trap.
Whenever a trap is placed on the board, tokens for the damage and effects the trap applies should be placed on top of the trap tile for easy reference.