TYPO (R1) - The final perk on the character sheet should read "Ignore negative scenario effects," not "Ignore negative dungeon effects."
In general, Augments are persistent ability cards that go in your active area when played. They will give you (not your summons) some persistent bonus (the part with the darker background) to all of your melee attacks once in your active area, and then will also allow you to immediately perform a one-time attack, which benefits from the augment just activated.
The Augment part of an augment card is an ability and can be skipped so you can play the card for its other abilities and leave a currently active Augment in play.
Whenever you force a monster to attack, they use the monster attack modifier deck.
Whenever you force a figure to take an action, unless otherwise noted, the figure still takes their turn during the round.
TYPO - this card is missing a rolling modifier symbol.
For the top action, the bonus does not count negative conditions applied by the attack, since negative conditions are applied after damage is dealt. The bonus only counts negative conditions that were on the target before the attack. It also does not count curse, as that effect is not target specific. For the bottom action, note that there is no plus on the attack line, but there is a plus in the range. This means that the enemy performs an "Attack 2" on another enemy within its base range. Any added effects from the monster's stat card are also applied to the attack, and the monster uses the monster attack modifier deck. This is not a targeted ability.
The Shield effect can stack for each separate attack you make. Place a character token on this card for each attack, and each token adds "Shield 1." These tokens are removed from the card at the end of the round.
TYPO - The top ability should read "On your melee attacks:" just like all the other augment cards.
For the top action, the bonus does not count negative conditions applied by the attack, since negative conditions are applied after damage is dealt. The bonus only counts negative conditions that were on the target before the attack. It also does not count curse, as that effect is not target specific.
The bottom action has no effect on enemies who have already acted in the round.
You cannot loot enemies if you can't loot at least one token on the ground.
You do not gain experience for the initial enemy killed with the top action. Also, the attacks performed are considered ranged attacks.
The “Attack 4” action is considered a melee attack, even if the affected ally has a Range trait.
The bottom action has no effect on enemies who have already acted in the round.