Ranged attacks are accompanied by a “Range Y” value, which means any enemy within Y hexes can be targeted by the attack.
Any ranged attack targeting an adjacent enemy gains Disadvantage against that target.
Draw 2 cards and resolve the worse one.
All ranged and melee attacks can only be performed against enemies within line-of-sight, which means that a line can be drawn from any corner of the attacker’s hex to any corner of the defender’s hex without touching any part of a wall.
Obstacles and characters do not block line of site, only walls block line-of-sight,
A wall is the line edge of a map tile or the entire area of any partial hex along the edge of a map tile, unless covered by an overlay tile.
Note: Two hexes separated by a wall line are not considered adjacent, and range cannot be counted through walls.
If a non-attack ability does not specify a range, then line-of-sight is not required.