If a character currently fulfills the conditions of his or her personal quest and is visiting Gloomhaven, the character must announce retirement. The character may perform any other town activities beforehand.
The character has accomplished his or her dreams and has no more motivation to go exploring monster-filled ruins. He or she cannot play any new scenarios using a character with a fulfilled personal quest.
Steps for retirement:
1 - All the materials for the character are returned to the box.
2 - Any items the character owned are returned to the city’s available supply.
3 - All money the character owned is gone.
4 - The city gains 1 prosperity.
5 - Unlock new content.
Fulfilling personal quests will always unlock new content for the game. They will allow the player to open a sealed box or envelope, which will usually unlock a new character class.
Any time players are directed to open a box or envelope and it has already been opened because of some previous condition, a new random item design and random side scenario are unlocked instead.
6 - Add new city and road events to the event decks for the unlocked character.
Whenever a new character class is unlocked through retirement or other means, new city and road events are also added to the decks. This reference number is on the back side of the unlocked class’s character mat in the bottom right (leftmost number). Each reference number applies to both the city and road event decks.
6 - Remove the personal quest from the game.
7 - Add new city and road events to the events decks for the retiring character.
The reference number for these is written on the back side of the class’s character mat in the bottom right (rightmost number).
8 - Players may choose a new character to play following the steps for creating a new character.
Players are free to use the same class for their new character, but fulfilling personal quests usually unlocks a new class, encouraging players to explore new play styles over the course of the campaign.
Each time an individual player retires a character, that player also gains one extra perk to apply to all future characters they create. This effect is cumulative, so when a player retires their second character, his or her next character would gain two additional perks.