Players will have many opportunities to encounter city and road events throughout a campaign. When players encounter an event, they draw the top card off the corresponding deck and read the front side.
Event cards have content on both sides, and the back should not be read until the front is resolved.
To complete an event, players draw a single card from the corresponding event deck and read the introductory text on the front.
After this text, two options are given, and players must agree on a single choice before turning over the card and reading the matching outcome.
Once the outcome has been read, the choice cannot be changed, and players must gain or lose whatever the outcome directs.
A choice should be read top to bottom, resolving all outcomes that apply to the party.
Depending on the makeup and reputation of the party, a single choice (A or B) can have several different outcomes.
• A class icon. As long as one of the listed class icons matches the class icon of a current member of the party, the outcome is applied.
• A range of reputation. If the party’s reputation is within the designated range, the outcome is applied.
• A collective gold amount.
If the party collectively has equal to or more than the gold amount, that amount is lost, and the outcome is applied.
• The word “otherwise.” If none of the preceding outcomes were applied, apply this outcome instead.
If the outcome does not have a condition, the outcome is applied.
“Collective” rewards or penalties are distributed among the party. Rewards or penalties specified as “each” are applied to each character in the party individually.