On a character’s turn, he or she will perform the top action of one of the two ability cards played and the bottom action of the other.
The leading card designation used to determine initiative isn't significant.
Either card can be used first for its top or bottom action.
When using a card’s action, the abilities of the action must be done in the order written and can’t be interrupted by the action on the other card.
Example: The character must move first, then they can heal 2.
As soon as the action of a card is completed, it is immediately placed in the appropriate area (discard pile, lost pile, or active area) before anything else happens.
Players are typically free to choose not to perform any part of the action on their card, however, they must perform any part that will cause a negative effect (e.g., reduce hit points, lose cards, or cause a negative condition) on themselves or their allies.
Example: A player could choose not to pull after this attack.
Players can also use any card they play as an “Attack 2” action on the top half or a “Move 2” action on the bottom.
If a card is used this way, it is always discarded, regardless of what is printed on the card.