a - The name of the item.
b - The amount of gold a character must pay to acquire the item from the shop.
Also reference this amount when selling the item. Sells for half of this value rounded down.
c - What happens to the card after it is used.
This symbol means the item is spent after use, which is denoted by rotating the card to its side. Spent cards can be refreshed when a character performs
a long rest.
This symbol means the item is consumed after use, which is shown by flipping the card facedown. Consumed cards can only be refreshed during a scenario by specific abilities.
All items are refreshed between scenarios. No item can be permanently consumed.
If a card depicts neither of these symbols, there are no restrictions on the number of times it can be used during a scenario, other than what is written in the text of the card.
d - Sometimes an item is used multiple times before it is spent or consumed. This is depicted by use slots on the card and can be tracked using a character token.
e - When the item can be used and the bonus gained by the character when the item card is used.
f - The equip slot the item occupies (Head, Body, Legs, One Hand, Two Hands, Small Item).
g - Some equipped items add a number of (-1) cards to the equipping character’s attack modifier deck at the start of a scenario. If this is the case, the number of modifier cards is specified on the item. See equipping items for more details.
Make sure the -1 cards added to the deck have this symbol on them.
Players only add these to their decks when the item is equipped. If the item is unequipped or not used in the next battle, these attack modifier cards are removed.
i - The number of this card (no game effect).
h - How many copies of this card there are in the game (no game effect).
j - The reference number of the card (on the back of the item card).
This is used to help organize and find the card when needed.