Some actions also have an experience value attached to them, denoted by .
When that action is taken, the character gains the number of experience specified.
An ability card cannot be played for the experience alone—a character must use one or more of the accompanying abilities to earn the experience.
Experience is tracked on the right side of a player’s tracking dial by rotating the wheel to the appropriate number (c).
In addition, sometimes the action specifies that experience is only earned under certain conditions, such as consuming an elemental infusion or if the attacked target is adjacent to an attacker’s allies (a).
Some persistent bonuses will also give a character experience, denoted by , when that charge of the bonus is expended (i.e., when the character token moves off that slot).
Characters do not automatically gain experience from killing monsters. Only using specific actions awards experience.