a - Modular board of map tiles (laid out according to scenario setup).
b - Map tiles connected by doors.
c - Setup of first room with all Overlay tiles, monsters, and characters.
d - Character mat for each player.
e - Hand of ability cards for that character.
f - Health and experience trackers.
g - Character tokens (for tracking persistent abilities).
h - Facedown battle goal.
i - Equipped item cards.
l - Shuffled deck of attack modifiers for each player.
j - Monster statistic card.
k - Monster ability cards.
m - Shuffled deck of attack modifiers for monsters.
n - Damage tokens.
0 - Money Tokens.
p - Condition Tokens.
q - Element infusion table with all six elements in the "inert" column.