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A “Heal X” ability allows a figure to return X hit points to either themselves or one ally within the ability’s range.



Heals are always accompanied by one of two labels:

“Range Y” means that any ally within Y hexes, or the figure performing the heal, can be affected by the heal.

Like all ranged abilities, the recipient must be in line-of-sight.

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“Self” mean the figure can only affect him or herself with the heal.

Whenever a character is healed, move his or her hit point total on the tracking wheel up the appropriate number .

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The tracking wheel cannot go above the character's maximum hit point value indicated on the player’s character mat.

Monster healing functions exactly like character healing. With a “Heal X” ability, the monster will heal themselves or an ally within the specified range, whichever has lost the most hit points.

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