A “Heal X” ability allows a figure to return X hit points to either themselves or one ally within the ability’s range.
“Range Y” means that any ally within Y hexes, or the figure performing the heal, can be affected by the heal.
Like all ranged abilities, the recipient must be in line-of-sight.
“Self” mean the figure can only affect him or herself with the heal.
Whenever a character is healed, move his or her hit point total on the tracking wheel up the appropriate number .
The tracking wheel cannot go above the character's maximum hit point value indicated on the player’s character mat.
Monster healing functions exactly like character healing. With a “Heal X” ability, the monster will heal themselves or an ally within the specified range, whichever has lost the most hit points.