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Dized  RULES
Agemonia
Agemonia
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General
General
3
What is Agemonia?
What is Agemonia?
Components
Components
Credits
Credits
Campaign Rules
Campaign Rules
19
Overview
Overview
Rule Book, Scenario & Component Rules
Rule Book, Scenario & Component Rules
Card Deck Shuffling
Card Deck Shuffling
Failing Forward
Failing Forward
The Agemonia Companion App
The Agemonia Companion App
The Stock and the Archive
The Stock and the Archive
Recording and Storing Your Campaign
Recording and Storing Your Campaign
Journals and Keywords
Journals and Keywords
Faction Tracks
Faction Tracks
The Story Book
The Story Book
City and World Event Cards
City and World Event Cards
Allies: Heroes and Non-Hero Allies
Allies: Heroes and Non-Hero Allies
Stamina and Health
Stamina and Health
Damage
Damage
Achievement Gems
Achievement Gems
Inspiration Gems
Inspiration Gems
Ability Checks
Ability Checks
Items introduction
Items introduction
Stars
Stars
Campaign Steps
Campaign Steps
12
1. City Step
1. City Step
8
Setup
Setup
Overview
Overview
The City Step After an Arena Scenario
The City Step After an Arena Scenario
Locations and Services
Locations and Services
Selling Items
Selling Items
Resolve a City Event card
Resolve a City Event card
City Activity points
City Activity points
End of the City Step
End of the City Step
Overview of Campaign Steps
Overview of Campaign Steps
Rules for City and Journey Steps
Rules for City and Journey Steps
2. Journey Step (Scenario Cards)
2. Journey Step (Scenario Cards)
3. Scenario Step
3. Scenario Step
Scenario Rules
Scenario Rules
44
Scenario Setup
Scenario Setup
4
Main
Main
Scenario Specific
Scenario Specific
Each Hero
Each Hero
Additional Scenario Rules
Additional Scenario Rules
Gameplay
Gameplay
26
Enemy Turn
Enemy Turn
6
An Enemy Turn
An Enemy Turn
Enemy Movement
Enemy Movement
Enemy Movement: Capacity
Enemy Movement: Capacity
Enemy Attacks and Damage
Enemy Attacks and Damage
Spawning an Enemy
Spawning an Enemy
Enemy Health, Shields and Provoke
Enemy Health, Shields and Provoke
Gameplay General
Gameplay General
1. Select Hero Action
1. Select Hero Action
2. Reveal Initiative Card
2. Reveal Initiative Card
3. Ally and Enemy Turns
3. Ally and Enemy Turns
Move Maneuvers
Move Maneuvers
Recover Maneuvers
Recover Maneuvers
Spending a Maneuver
Spending a Maneuver
Ally Attacks General
Ally Attacks General
Ally Attacks: Melee
Ally Attacks: Melee
Ally Attacks: Ranged
Ally Attacks: Ranged
Ally Attacks: Magic
Ally Attacks: Magic
Active Ability Checks
Active Ability Checks
Revealing an Enemy Card
Revealing an Enemy Card
Items
Items
Becoming Wounded
Becoming Wounded
Becoming Exhausted
Becoming Exhausted
Injury cards
Injury cards
Conditions
Conditions
Being Hindered
Being Hindered
4. Discard Fate Card
4. Discard Fate Card
The Scenario Map
The Scenario Map
7
Areas on the Scenario Map
Areas on the Scenario Map
Maximum Capacity on an Area
Maximum Capacity on an Area
Range
Range
Height of an Area
Height of an Area
Moving Between Areas of Different Height
Moving Between Areas of Different Height
Line of Sight
Line of Sight
Story Points
Story Points
Story Cards
Story Cards
4
Story Cards General
Story Cards General
Flipping Story cards
Flipping Story cards
Overlaying Story cards
Overlaying Story cards
Connecting Story cards
Connecting Story cards
Timers
Timers
Traps
Traps
The End of a Scenario
The End of a Scenario
Additional Rules
Additional Rules
54
Exp Points & Gaining Levels
Exp Points & Gaining Levels
10
Exp & Levels General
Exp & Levels General
Reading Your Hero Book
Reading Your Hero Book
Reading the Campaign Book
Reading the Campaign Book
Gain a Vitality disk and a Stamina Chip
Gain a Vitality disk and a Stamina Chip
Choosing a Class
Choosing a Class
Gaining a Class Skill
Gaining a Class Skill
Gaining Action Tokens
Gaining Action Tokens
Unlocking an Action Slot
Unlocking an Action Slot
Learning a Profession
Learning a Profession
Gain an Inspiration Gem
Gain an Inspiration Gem
Hero Actions
Hero Actions
10
Hero Actions General
Hero Actions General
Focus Action
Focus Action
Extra Maneuver Action
Extra Maneuver Action
Hero Actions - Drenosh
Hero Actions - Drenosh
Hero Actions - Jonai
Hero Actions - Jonai
Hero Actions - Lunara
Hero Actions - Lunara
Hero Actions - Matajam
Hero Actions - Matajam
Hero Actions - Torrax
Hero Actions - Torrax
Hero Actions - Venia
Hero Actions - Venia
Hero Actions - Zuva'Sai
Hero Actions - Zuva'Sai
Professions
Professions
8
Professions General
Professions General
Alchemy
Alchemy
Enchanting
Enchanting
Inscription
Inscription
Pet Training
Pet Training
Runesmithing
Runesmithing
Streetwise
Streetwise
Toxicology
Toxicology
Non-Hero Allies
Non-Hero Allies
4
Henchmen
Henchmen
Summoned Allies
Summoned Allies
Scenario Specific Allies
Scenario Specific Allies
Ally Effects
Ally Effects
Items
Items
12
Item Cards
Item Cards
Item Card Descriptions
Item Card Descriptions
Common Item Card Effects
Common Item Card Effects
Common Weapon Effects
Common Weapon Effects
Weapon Runes, Arrows, and Poisons
Weapon Runes, Arrows, and Poisons
Common Armor and Shield Effects
Common Armor and Shield Effects
Armor and Shield Runes
Armor and Shield Runes
Pets
Pets
Other Item Descriptions & Clarifications
Other Item Descriptions & Clarifications
Chracter's Item Descriptions
Chracter's Item Descriptions
Orbs & Artifacts Item Descriptions
Orbs & Artifacts Item Descriptions
Item Token Descriptions
Item Token Descriptions
Game Effects (A - O)
Game Effects (A - O)
Game Effects (P - Z)
Game Effects (P - Z)
Class Skills
Class Skills
Enemies and Effects
Enemies and Effects
Hideouts
Hideouts
Conditions (detailed)
Conditions (detailed)
Injury Cards (effects)
Injury Cards (effects)
Trap Cards
Trap Cards
Artifact Cards
Artifact Cards
Difficulty Level
Difficulty Level
FAQ
FAQ

Agemonia

Category: Enemy Turn

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  1. Agemonia
  2. Enemy Turn
Enemy Turn
Next
An Enemy Turn
An Enemy Turn
Contents of this Category
Scenario Setup
Scenario Setup
Main
Main
Scenario Specific
Scenario Specific
Each Hero
Each Hero
Additional Scenario Rules
Additional Scenario Rules
Gameplay
Gameplay
Enemy Turn
Enemy Turn
An Enemy Turn
An Enemy Turn
Enemy Movement
Enemy Movement
Enemy Movement: Capacity
Enemy Movement: Capacity
Enemy Attacks and Damage
Enemy Attacks and Damage
Spawning an Enemy
Spawning an Enemy
Enemy Health, Shields and Provoke
Enemy Health, Shields and Provoke
Gameplay General
Gameplay General
1. Select Hero Action
1. Select Hero Action
2. Reveal Initiative Card
2. Reveal Initiative Card
3. Ally and Enemy Turns
3. Ally and Enemy Turns
Move Maneuvers
Move Maneuvers
Recover Maneuvers
Recover Maneuvers
Spending a Maneuver
Spending a Maneuver
Ally Attacks General
Ally Attacks General
Ally Attacks: Melee
Ally Attacks: Melee
Ally Attacks: Ranged
Ally Attacks: Ranged
Ally Attacks: Magic
Ally Attacks: Magic
Active Ability Checks
Active Ability Checks
Revealing an Enemy Card
Revealing an Enemy Card
Items
Items
Becoming Wounded
Becoming Wounded
Becoming Exhausted
Becoming Exhausted
Injury cards
Injury cards
Conditions
Conditions
Being Hindered
Being Hindered
4. Discard Fate Card
4. Discard Fate Card
The Scenario Map
The Scenario Map
Areas on the Scenario Map
Areas on the Scenario Map
Maximum Capacity on an Area
Maximum Capacity on an Area
Range
Range
Height of an Area
Height of an Area
Moving Between Areas of Different Height
Moving Between Areas of Different Height
Line of Sight
Line of Sight
Story Points
Story Points
Story Cards
Story Cards
Story Cards General
Story Cards General
Flipping Story cards
Flipping Story cards
Overlaying Story cards
Overlaying Story cards
Connecting Story cards
Connecting Story cards
Timers
Timers
Traps
Traps
The End of a Scenario
The End of a Scenario
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