Agemonia

Hero Actions - Matajam

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Matajam Level 1

Swift Strike

Make a melee or ranged attack using 2 .

Aimed Shot

Spend 1 stamina. Make a ranged attack using 3 .

Dancing Blade

Spend 1 stamina. Make a melee attack using 2 . You may move 1 either before or after this attack.

Matajam Level 2

Raging Nalam

Spend 2 stamina. Your Nalam makes a melee attack using 2 . An Enemy that takes damage from this attack gains the Slowed condition.

Twin Shot (Ranger)

Spend 3 stamina. Make a ranged attack using 2 ​​, and then another using 1 .

Bane (Shaman)

Spend 1 stamina. Roll a magic attack using 2 . This attack targets all Enemies in one area in line of

Matajam Level 3

Enchanted Nalam

A passive action. If there is 1 stamina locked on this action, your Nalam may spend 1 extra movement point each time it moves and its Provoke increases by 1.

Stun Trap (Ranger)

A passive action. When you lock 3 stamina on this action, mark the area your Hero is in with the Stun Trap token.

If an Enemy moves into the marked area, that Enemy gains the Stunned condition and this passive action ends.

Insect Swarm (Shaman)

A passive action. When you lock 2 stamina on this action, summon the Insect Swarm token in line of sight within range 1.

Once on each of your subsequent turns, the Swarm may move 1 and attack. This attack does 2 damage and targets all Enemies in the same area as the Insect Swarm. Each Enemy that takes damage from this attack gains the Slowed condition.

Matajam Level 4

Spirit Transfer

Spend an Inspiration gem. Place your Hero in the same area as your Nalam.

Multi-Shot (Ranger)

Spend an Inspiration gem. Make a ranged attack using 1 , then another using 1 , and then another using 1 .

Jinx (Shaman)

Spend an Inspiration gem. Mark a non-Elite Enemy in line of sight within range 4 with the Jinx token, Jinx symbol side up. The marked Enemy gains the Dominated condition for as long as it is marked.

At the start of your next turn, flip the Jinx token to its Matajam symbol side. At the start of your next turn after that, this effect ends. This effect also ends if the marked Enemy is defeated.

When this effect ends, take back the Jinx token.

Matajam Level 5

Hypnotic Gaze

Spend 3 stamina. Choose a non-Elite Enemy in the same area as your Nalam. The chosen Enemy gains the Stunned condition.

Slashing Blades (Ranger)

Spend 3 stamina. Make a melee attack using 3 . Your Hero recovers an amount of spent stamina equal to any Overkill damage this attack does.

Elemental Surge (Shaman)

Spend 3 stamina. Roll a magic attack using 2 . This attack targets one Enemy in each of the first 3 areas in a straight line of sight from your area. Each Enemy that takes damage from this attack gains the Bleeding condition.