Agemonia

Enemy Attacks and Damage

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Melee attacks

An Enemy may perform its melee attack if there is an Ally in the same area as that Enemy, or in an adjacent area that is at maximum capacity. Melee attacks may not be performed into an adjacent area of a different height.

If there is more than one Ally that may be attacked, the Enemy will attack the one with the highest Taunt value.

Large and huge En emies and Melee Attacks Into Adjacent Areas

Just as normal sized Allies and Enemies may make melee attacks into an adjacent area that is at maximum capacity, in a similar way, large and huge Enemies may make melee attacks into an adjacent area they are prevented from moving into due to maximum capacity.

Ranged and Magic Attacks

An Enemy may perform its ranged or Magic attack if there is an Ally within the range shown in the attack and that Ally is in line of sight. Enemy ranged and magic attacks show the maximum range of the attack. The minimum range is always 0.

If there is more than one Ally that may be attacked, the Enemy will attack the closest Ally. In the case of a tie, the Enemy will attack the tied Ally with the highest Taunt value.

Exception:

If there are 1 or more Heroes in the same area as the Ally being attacked, one of those Heroes may become the target of the attack instead, as long as the players whose control the Ally being attacked and the Hero involved agree.

Damage from an Enemy Attack

Most Enemy attacks attempt to damage the attacked Ally, signified by the damage symbol . These attacks require the attacked Ally to roll a reactive check using the ability shown on the Enemy attack in order to reduce the damage (see Ability Checks)

Just as with Ally ranged and magic attacks, the damage from an Enemy ranged or magic attack is reduced by 1 if the Enemy’s aim is obstructed.

Obstructed Aim

Reduce an Enemy’s Ranged or Magic Attack damage by 1 if there are any:

» Allies in the same area as the Enemy.

» Allies or Enemies in the same area as the Ally being attacked.

» Allies or Enemies in any areas the line of sight passes through.

Apply this reduction no more than once to each attack.

Stamina Loss from an Enemy Attack

Some Enemy attacks cause stamina loss instead of damage, signified by the stamina symbol .

For Non-Hero Allies, these attacks are identical to attacks that cause damage as Non-Hero Allies treat all stamina loss as an equal amount of damage.

For Heroes, these attacks require the attacked Hero to roll a reactive check using the ability shown on the Enemy attack in order to reduce the stamina loss. This check is performed in a similar way to Reactive Ability Check to Reduce Damage, except that each success reduces the stamina loss by 1. See Losing Stamina.

Conditions

If an Enemy attack shows a condition after an attack that causes damage or stamina loss, the attacked Ally gains that condition if they take any amount of damage or stamina loss from that attack.

Conditions may also be shown following an active ability check. In this case the attacked Ally gains that condition if they fail the check.

If a condition is shown in an Enemy attack that does not cause damage or stamina loss and which has no active ability check, the attacked Ally gains the condition.

Area attacks

Area attacks affect every Ally in one or more areas. The number in the hex symbol shows at what range areas are affected. This range is measured from the area containing the Ally targeted by the area attack.

All Allies in the area within the given range are affected by the area attack. An area must be within line of sight of the targeted Ally to be affected. Areas of a different height may be affected by the attack as long as they are in line of sight.

Obstructed aim penalty does not apply to any damage or stamina loss caused by an area attack.

No Attack

If an Enemy attack shows , they do not perform an attack on their turn.

Ability Reminder / Defeat Box

This box shows either:

» A reminder of an Enemy ability explained in the additional scenario rules or on a Story card.

» The defeat symbol , and what happens when the Enemy is defeated. Defeating an Enemy will sometimes cause an Item card, Item token, or an amount of Stars to be placed in the area it was defeated.