Drenosh Level 1
Judicious Shot
Make a melee or ranged attack using 2 .
Fiery Strike
Spend 2 stamina. Make a melee or ranged attack using 3 .
Disengage
Spend 1 stamina. Make a melee attack using 2 . You get Evade 1 this turn.
Drenosh Level 2
Flaming Fury
Spend 4 stamina. Make a melee attack using 2 , and then another using 1 .
Charge (Marauder)
Spend 3 stamina. Make a melee attack using 2 . This attack gets +1 success for each movement point you have spent on moving this turn.
Fire Blast (Pyroblade)
Spend 2 stamina. Make a range 4 magic attack using 3 .
Drenosh Level 3
Fiery Weapon
A passive action. When you lock 1 stamina on this action, choose your Hero or another Hero in the same area as your Hero. Mark a melee weapon that Hero is carrying with the Fiery Weapon token. Each time the marked weapon is used to make a melee attack, add 1 success to that attack. The marked weapon counts as a Light source.
Sneak (Marauder)
A passive action. When you lock 2 stamina on this action, gain the Invisible condition. If you lose the Invisible condition or perform a recover maneuver, this passive action ends. If this passive action ends, you lose the Invisible condition.
Fire Trap (Pyroblade)
A passive action. When you lock 1 stamina on this action, mark the area you are in with the Fire Trap token. If an Enemy moves
Drenosh Level 4
Curse of Blood
Spend an Inspiration gem. Mark an Enemy in line of sight within range 4 with the Curse of Blood token. The marked Enemy permanently gains the Weakened condition while it is marked. If the marked Enemy is defeated, take back the Curse of Blood token.
Bladefury (Marauder)
Spend an Inspiration gem. Roll a melee attack using 2 . This attack targets all Enemies in line of sight in area 1.
Hellfire (Pyroblade)
Spend an Inspiration gem. Choose a number equal to or lower than the amount of Stamina chips you have that are stamina side up (unspent, spent, or locked). Suffer damage equal to the chosen number. Make an area 1 magic attack using 0 + a number of successes equal to the chosen number.
Drenosh Level 5
Intercept
Spend 3 stamina. Make a melee attack using 3 .
Chaos Strike (Marauder)
Spend 3 stamina. Make a melee or ranged attack using 3 . This attack gets +2 successes if the target of the attack is at full health.
Wall of Fire (Pyroblade)
Spend 4 stamina. Mark 2 adjacent areas in line of sight within range 3 with a Wall of Fire token. Each time an Enemy moves into either of the marked areas, they suffer 2 damage.