Whenever your Hero takes an amount of damage , remove that number of Stamina chips from your Vitality disk and flip them over to their wound (red) side, placing them to the right of your Hero board. If there are no Stamina chips left on your Vitality disk, any remaining damage is taken by flipping over spent Stamina chips to their wound side, placing them to the right of your Hero board. If you do not have enough spent Stamina chips to do so, your Hero becomes wounded (see Becoming Wounded).
When a Non-Hero Ally or Enemy suffers damage, reduce its health by the amount of damage suffered. If a Non-Hero Ally is reduced to 0 health, they are exhausted (see Exhausted). If an Enemy is reduced to 0 health, they are defeated .
Whenever your Hero is healed, flip an equal number of Stamina chips showing their wound (red) side, back to their Stamina (blue) side, and place them on your Vitality disk.
Whenever a Non-Hero Ally or Enemy is healed, increase the value on their Health Counter die by the amount being healed.
In all cases, if you are attempting to heal more damage than the Ally or Enemy has taken, simply heal as much as you are able.