Agemonia

2. Reveal Initiative Card

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From the second round onwards, check if the Initiative card for the previous round shows “Shuffle”. If it does, shuffle the Initiative deck and Initiative discard pile together to form a new Initiative deck.

Reveal the top card from the Initiative deck and place it face up in a discard pile next to the deck. The Initiative card indicates five things:

1 Ally and Enemy initiative. From top to bottom, the order in which Allies and Enemies will take their turns this round.

A Hero’s turn is represented by the circular symbol which matches the symbol of the Hero’s selected action. A Non-Hero Ally’s turn is represented by the circular symbol which matches the symbol shown in the top left of the Ally card.

An Enemy’s turn is represented by the square symbol which matches the symbol shown in the top left of the Enemy card.

For both Allies and Enemies, red symbols will usually appear earlier on the Initiative card, while green symbols will usually appear later.

2 Enemy actions.

The action symbol shown on an Enemy initiative bar will determine which action that enemy performs on its turn, as indicated by the matching symbol on its Enemy card.

3 Ally bonus maneuver symbol. +

Some Initiative cards show a bonus maneuver symbol next to 1 or more Ally initiative symbols.

Each Hero that has selected an action with a matching initiative symbol and each Ally with a matching initiative symbol gets an extra maneuver during their turn.

4 Enemy special ability symbols.

Some Initiative cards show an Enemy special ability symbol next to 1 or more Enemy initiative symbols. Each Enemy with a matching Enemy initiative symbol uses the relevant special ability during their turn.

5 Initiative deck shuffling.