There are 6 Trap cards, described below. Each is an area attack.
Arcane Blast
Each Affected Ally:
Suffer 5 stamina loss reduced by a reactive Will check. Non-Hero Allies take this stamina loss as damage as normal.
Each Affected Enemy:
If Non-Elite, gain the Stun condition.
Fire Burst
Each Affected Ally:
Suffer 5 damage reduced by a reactive Agility check.
Each Affected Enemy:
Suffer 3 damage.
Nerve Gas
Each Affected Ally:
Roll an active Might check. If you fail, gain the Held condition.
Each Affected Enemy:
Gain the Held condition.
Poison Needles
Each Affected Ally:
Suffer 4 damage reduced by a reactive Agility check. If you take damage, gain the Weakened condition.
Each Affected Enemy:
Suffer 2 damage and gain the Weakened condition.
Psychic Cage
Each Affected Ally:
Roll an active Will check. If you fail, gain the Confused condition.
Each Affected Enemy:
If Non-Elite, gain the Confused condition.
Razor Blades
Each Affected Ally:
Suffer 5 damage reduced by a reactive Might check. If you take damage, gain the Bleeding condition.
Each Affected Enemy:
Suffer 2 damage and gain the Bleeding condition.