Agemonia

Game Effects (P - Z)

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Pierce

Each point of Pierce on an attack allows you to ignore 1 point of shield each Enemy targeted by the attack has.

Pull X

When an Ally or Enemy figure is pulled, move it the number of areas shown (the X value) directly towards the source of the pull effect. “Directly towards” means than each area it is moved into must be closer to the source of the pull effect than the area it just moved out of.

If no range is given for a Pull effect, it has a range equal to the X value.

The figure may be moved across either:

» Single white lines, or

» Double white lines, if moving from an area of higher ground to an area of lower ground.

If a figure is moved across double white lines from an area of higher ground to an area of lower ground, unless it has Fly:

» If it is an Ally: 4 +

» If it is an Enemy, it suffers 2 damage and gains

If a figure is moved into an area that causes an effect to happen when moved into (such as an area triggering a section on a Story card or containing a Trap token), that effect is triggered.

The figure may not move into an area that is at maximum capacity. If there is more than one area the figure may move into, you may choose one of those areas.

Large and huge Allies and Enemies may not be pulled.

The pull effect ends if the figure moves into the same area as the source of the pull effect, or the figure is prevented from moving.

If multiple figures are being pulled, pull them in order from closest to furthest away from the source of the pull effect.

Push X

When an Ally or Enemy figure is pushed, move it the number of areas shown (the X value) directly away from the source of the push effect. “Directly away from” means than each area it is moved into must be further away from the source of the push effect than the area it just moved out of.

The figure may be moved across either:

» Single white lines, or

» Double white lines, if moving from an area of higher ground to an area of lower ground.

If a figure is moved across double white lines from an area of higher ground to an area of lower ground , unless it has Fly:

» If it is an Ally: 4 +

» If it is an Enemy, it suffers 2 damage and gains

If a figure is moved into an area that causes an effect to happen when moved into (such as an area triggering a section on a Story card or containing a Trap token), that effect is triggered.

The figure may not move into an area that is at maximum capacity. If there is more than one area the figure may move into, you may choose one of those areas.

Large and huge Allies and Enemies may not be pushed.

The push effect ends if the figure is prevented from moving.

If multiple figures are being pushed, push them in order from furthest away to closest from the source of the push effect.

Revenge

When an Ally or Enemy with Revenge takes damage or stamina loss from an attack, the attacking Enemy or Ally also suffers an equal amount of damage (or the attack's stamina loss as an equal amount of damage). Allies do not roll a reactive check to reduce the Revenge damage or stamina loss and an Enemy's shield value does not reduce the Revenge damage.

For attacks that apply a Condition as well as damage or stamina loss, the attacker does not gain the Condition.

Revenge has no effect on attacks that apply a Condition but do not cause damage or stamina loss.

Riposte X

Riposte causes the damage shown (the X value) to an Enemy that attacks an Ally under the described circumstances, such as within a certain range, or with a certain type of attack. If no range is given, the range is infinite. An Enemy's shield value does not reduce the Riposte damage.

Special Initiatives

Some Hero actions and Item cards have special initiatives:

: You take your turn first this round. You may not benefit from any bonus maneuver symbols on this round’s Initiative card.

: You take your turn last this round. You may not benefit from any bonus maneuver symbols on this round’s Initiative card. If a Hero has another special initiative effect, takes precedence.

: After any Ally’s turn, you may decide to immediately take your turn. You still only get one turn in each round. You may not benefit from any bonus maneuver symbols on this round’s Initiative card.

Even if you have used the special initiative part of an action, you may still perform the rethink action in place of your chosen action.

If several Allies or Enemies have the same special initiative, decide on their turn order as normal for Allies or Enemies with the same initiative.

If a Hero has both and , they may choose which one to use.

Summoning

When a Hero action summons a token, place that token in a stand and place it on the Scenario map as described.

Summoned tokens do not take up any capacity in an area and may not be targeted by Enemies unless described otherwise.

Just as with spawned Enemies, summoned tokens may not move or attack until the following round.

Teleport

Some effects allow an Ally or Enemy to teleport from one area on the Scenario map to another area on the Scenario map.

To teleport:

» The Ally or Enemy must have line of sight to the area it is teleporting into and it must be within the range shown on the teleport effect it is using.

» The Ally or Enemy is not considered to have entered any of the areas in between.

» The Ally or Enemy may teleport over single and double white lines, but not through solid barriers.

» Allies are not subject to any Enemy Provoke abilities from the area they leave.

» The Ally or Enemy may teleport into an area that is at maximum capacity whether it contains Enemies or Allies, although they may still not end their turn there.

» Effects (such as conditions) that prevent or reduce movement do not affect a teleport.

Teleport tokens

Some scenarios place blue Teleport tokens on the Scenario map.

The scenario will explain any additional rules for using these teleporters, such as whether to place the tokens active or inactive side up.

Some items allow you to place purple Teleporter tokens on the map.

An Ally in the same area as an active Teleport token may teleport to another Teleport token (active or inactive) of the same color.

Follow the normal teleport rules above with the following exceptions:

» Line of sight to the Teleport token your are teleporting to is not required.

» If the effect that places the Teleporter token does not specify a range for the teleport, the range is infinite.

» You must spend 1 movement point to teleport.