RULES
Launch Tutorial
Agemonia
Start playing right out of the box with Dized!
General
3
What is Agemonia?
Components
Credits
Campaign Rules
19
Overview
Rule Book, Scenario & Component Rules
Card Deck Shuffling
Failing Forward
The Agemonia Companion App
The Stock and the Archive
Recording and Storing Your Campaign
Journals and Keywords
Faction Tracks
The Story Book
City and World Event Cards
Allies: Heroes and Non-Hero Allies
Stamina and Health
Damage
Achievement Gems
Inspiration Gems
Ability Checks
Items introduction
Stars
Campaign Steps
12
1. City Step
8
Setup
Overview
The City Step After an Arena Scenario
Locations and Services
Selling Items
Resolve a City Event card
City Activity points
End of the City Step
Overview of Campaign Steps
Rules for City and Journey Steps
2. Journey Step (Scenario Cards)
3. Scenario Step
Scenario Rules
44
Scenario Setup
4
Main
Scenario Specific
Each Hero
Additional Scenario Rules
Gameplay
26
Enemy Turn
6
An Enemy Turn
Enemy Movement
Enemy Movement: Capacity
Enemy Attacks and Damage
Spawning an Enemy
Enemy Health, Shields and Provoke
Gameplay General
1. Select Hero Action
2. Reveal Initiative Card
3. Ally and Enemy Turns
Move Maneuvers
Recover Maneuvers
Spending a Maneuver
Ally Attacks General
Ally Attacks: Melee
Ally Attacks: Ranged
Ally Attacks: Magic
Active Ability Checks
Revealing an Enemy Card
Items
Becoming Wounded
Becoming Exhausted
Injury cards
Conditions
Being Hindered
4. Discard Fate Card
The Scenario Map
7
Areas on the Scenario Map
Maximum Capacity on an Area
Range
Height of an Area
Moving Between Areas of Different Height
Line of Sight
Story Points
Story Cards
4
Story Cards General
Flipping Story cards
Overlaying Story cards
Connecting Story cards
Timers
Traps
The End of a Scenario
Additional Rules
54
Exp Points & Gaining Levels
10
Exp & Levels General
Reading Your Hero Book
Reading the Campaign Book
Gain a Vitality disk and a Stamina Chip
Choosing a Class
Gaining a Class Skill
Gaining Action Tokens
Unlocking an Action Slot
Learning a Profession
Gain an Inspiration Gem
Hero Actions
10
Hero Actions General
Focus Action
Extra Maneuver Action
Hero Actions - Drenosh
Hero Actions - Jonai
Hero Actions - Lunara
Hero Actions - Matajam
Hero Actions - Torrax
Hero Actions - Venia
Hero Actions - Zuva'Sai
Professions
8
Professions General
Alchemy
Enchanting
Inscription
Pet Training
Runesmithing
Streetwise
Toxicology
Non-Hero Allies
4
Henchmen
Summoned Allies
Scenario Specific Allies
Ally Effects
Items
12
Item Cards
Item Card Descriptions
Common Item Card Effects
Common Weapon Effects
Weapon Runes, Arrows, and Poisons
Common Armor and Shield Effects
Armor and Shield Runes
Pets
Other Item Descriptions & Clarifications
Chracter's Item Descriptions
Orbs & Artifacts Item Descriptions
Item Token Descriptions
Game Effects (A - O)
Game Effects (P - Z)
Class Skills
Enemies and Effects
Hideouts
Conditions (detailed)
Injury Cards (effects)
Trap Cards
Artifact Cards
Difficulty Level
FAQ
Agemonia
Category: Scenario Rules
menu
Agemonia
Scenario Rules
Next
Timers
Contents of this Category
Scenario Setup
Main
Scenario Specific
Each Hero
Additional Scenario Rules
Gameplay
Enemy Turn
An Enemy Turn
Enemy Movement
Enemy Movement: Capacity
Enemy Attacks and Damage
Spawning an Enemy
Enemy Health, Shields and Provoke
Gameplay General
1. Select Hero Action
2. Reveal Initiative Card
3. Ally and Enemy Turns
Move Maneuvers
Recover Maneuvers
Spending a Maneuver
Ally Attacks General
Ally Attacks: Melee
Ally Attacks: Ranged
Ally Attacks: Magic
Active Ability Checks
Revealing an Enemy Card
Items
Becoming Wounded
Becoming Exhausted
Injury cards
Conditions
Being Hindered
4. Discard Fate Card
The Scenario Map
Areas on the Scenario Map
Maximum Capacity on an Area
Range
Height of an Area
Moving Between Areas of Different Height
Line of Sight
Story Points
Story Cards
Story Cards General
Flipping Story cards
Overlaying Story cards
Connecting Story cards
Timers
Traps
The End of a Scenario