A unit is defined as any chip in the game with the following characteristics:
• A unit has stats, abilities, or both.
• A unit either takes its own turn on the battle map or is controlled during another unit’s turn.
Note: Chips used for tracking purposes that do not have these characteristics are not units.
All units fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. Units that are not opposing cannot target one another unless an effect specifically allows them to.