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A unit is defined as any chip in the game with the following characteristics:

• A unit has stats, abilities, or both.

• A unit either takes its own turn on the battle map or is controlled during another unit’s turn.

Note: Chips used for tracking purposes that do not have these characteristics are not units.

All units fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. Units that are not opposing cannot target one another unless an effect specifically allows them to.