Exhausted skill dice, fatigue dice, and status effect dice are placed in this track. Learning to manage your cooldown track is crucial, as it determines how quickly skill dice can be rolled again and how long a status affects your adventurer.

• Dice added to the track are placed one at a time in the track’s leftmost available spot (to the right of all remaining dice). While a skill die is in the cooldown track, it is not available.

► If multiple dice must be placed in the cooldown track at the same time, you can place those dice in the order you choose (including exhausted skill dice).

• Any time a die is removed from the cooldown track, slide all remaining dice leftwards to remove any gaps.

• The cooldown track can fit up to 13 dice. If the track is full and a die must be placed in it, that die must either be drained (if a skill die) or returned to the supply (if a fatigue or status die). Then, replace the rightmost non-overfatigue die in the track with an overfatigue die. The replaced die must also either be drained or returned to the supply depending on its type.

• Dice placed in the cooldown track at any point remain there until they are removed during your Recovery step in battle, your Adventurers Rest step, or an inn town action.

• If an adventurer would gain a status effect die with a side that they already have in their cooldown track, the die in their cooldown track is removed from its current position and placed back in the leftmost open position.

1. Fatigue Die

2. Skill Die

3. New dice are placed here