Front (Story Side)
1. Type: This is the type of overland card. Peaceful encounter cards show the icon; conflict encounter cards show the icon.
2. Title.
3. Story Text: This explains your adventurers’ latest predicament.
4. Province Code and Card Number.
Back (Choices Side)
5. Outcome: This icon signifies the type of outcome players must resolve. A choice icon that is within a red circle is the “unstable” version of itself. If the party is at an unstable landmark, they must resolve that choice.
► Clash ( ) choices are resolved as a clash battle.
► Delve ( ) choices are resolved as a delve battle.
► Peaceful ( ) choices are resolved by following the card’s instructions.
6. Choice Title.
7. XP Reward: This indicates XP ( ) that the party gains for successfully completing this choice. The party increases its XP Dial by this amount during the Reward Phase, and each adventurer will gain this XP to spend.
8. Instructions Text: This describes any specific instructions for that choice, such as additional rules for a battle, consequences for a choice your adventurers have made, or additional rewards the party may gain in addition to XP.
9. Additional Choices: Each other encounter choice is shown below the first, with its own elements as described above.
10. Battle Info: If this choice results in a battle, this describes the battle.
a. Clash Setup Diagram: If any of the card’s choices result in a clash, the setup diagram is shown above the battle info. The setup diagram applies to all choices on the card with a outcome.
b. Info Box: This includes the battle’s objective, additional conditions, and challenge modifier (if any).
11. Overland Icons: These icons appear on peaceful encounter cards. During each End of Day Phase, compare the overland icon(s) on the current card to the province effect at the front of the gazetteer and/or to your specific quest’s instructions.