Each guild quest’s climactic step results in a battle encounter. For this battle, the enemy pool is calculated using an XP goal value set by the chosen difficulty level instead of your party’s XP Dial. To find the correct EP value, look at the table below that corresponds to the session within your campaign; then refer to the row for your difficulty level and column for the number of players. The difficulty XP that each EP value is based on is shown under it in parentheses.
Example: Ryan and Shannon trigger the last quest encounter of their second session, which results in a clash battle. When calculating the enemy pool for setup, though their XP Dial is set to 25, their EP value is not 50. Instead, they need to find the end of session difficulty EP, so they look at the Session 2 table. They are playing on Adept difficulty and there are 2 players, so the end of session difficulty EP is 58. This was calculated by multiplying the parenthetical 29 XP goal value by 2 adventurers.
Session 1 Difficulty EP Values:
1 Player
Apprentice: 13 (13 XP)
Adept: 16 (16 XP)
Expert: 18 (18 XP)
2 Players
Apprentice: 26 (13 XP)
Adept: 32 (16 XP)
Expert: 36 (18 XP)
3 Players
Apprentice: 42 (14 XP)
Adept: 48 (16 XP)
Expert: 54 (18 XP)
4 Players
Apprentice: 56 (14 XP)
Adept: 64 (16 XP)
Expert: 72 (18 XP)
Session 2 Difficulty EP Values
1 Player
Apprentice: 27 (27 XP)
Adept: 29 (29 XP)
Expert: 33 (33 XP)
2 Players
Apprentice: 52 (26 XP)
Adept: 58 (29 XP)
Expert: 64 (32 XP)
3 Players
Apprentice: 90 (30 XP)
Adept: 96 (32 XP)
Expert: 102 (34 XP)
4 Players
Apprentice: 120 (30 XP)
Adept: 128 (32 XP)
Expert: 132 (33 XP)
Session 3 Difficulty EP Values
1 Player
Apprentice: 32 (32 XP)
Adept: 34 (34 XP)
Expert: 37 (37 XP)
2 Players
Apprentice: 62 (31 XP)
Adept: 68 (34 XP)
Expert: 74 (37 XP)
3 Players
Apprentice: 96 (32 XP)
Adept: 102 (34 XP)
Expert: 111 (37 XP)
4 Players
Apprentice: 128 (32 XP)
Adept: 136 (34 XP)
Expert: 152 (38 XP)