The Elder Scrolls: Betrayal of the Second Era

End of Day Phase Example (Day 2)

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After the Reward Phase, the players complete day 2.

1. At the start of day 2’s End of Day Phase, the party must again activate the province’s effect. Because the adventurers had a peaceful overland encounter, they refer to the Mending Fences card they drew, which shows . The party sets the Black Marsh weather gauge to Sunny, which gives the party a base overland movement rate of 3 hexes on the next day. The party resolved its overland card, so after setting the weather gauge, it discards that card in a separate discard pile (instead of cycling it back in).

2. After this, the party would normally move onto its Adventurers Rest step, but its encounter choice requires it to skip that step. At the Adept difficulty level, each adventurer would heal for 1 HP and also remove any 1 die of their choice from their cooldown track, but this day they do not.

a. Ryan now has 2 HP remaining. He keeps the 1 light fatigue die he gained from overland fatigue movement this day.

b. Shannon has 3 HP remaining. She also keeps the 1 light fatigue die she gained.

Because they skipped the Adventurers Rest step, neither adventurer can trade any items, so day 2 ends.

The symbol on the card means the weather changes to Sunny.