Range (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied. Range or distance is measured when determining how far a unit (or overland token) can move, whether an enemy is in range to engage adventurers, or whether an adventurer can affect another unit with a rolled skill die. A unit is always within range of itself.

• An adventurer’s range is defined by their current battle form. Some battle forms (such as or ) have a range equal to an adventurer’s Stamina or Magicka stat, while others allow only adjacent units to be within range.

• An enemy’s range is equal to its range stat.

Next