During the day the party succeeds at its guild quest, the players complete the Reward Phase but skip the End of Day Phase. Then, the session ends.
When your party completes a campaign session, the players need to record their progress and store their adventurers following the steps below. Do this before packing up the other components. Follow these instructions even if proceeding directly to the next game session.
1. The party reads its guild quest’s epilogue step. This step wraps up the story of the current session’s quest and gives the party instructions for choosing the province and quest for its next session. These instructions vary based on which session the party just completed.
► Session 1: Choose 1 of the available guild quest options from this session’s epilogue. Note this choice in the party’s campaign journal in the Session 2 Quest section; this will determine the province map and gazetteer used in the next session.
► Session 2: Read the Session 2-specific lore text that introduces the endgame in Session 3. The endgame always takes place in the same province as Session 2.
2. The party leader records any other relevant session information, including the party’s XP Dial value, in the campaign journal.
► All of the party’s uncompleted side quests must be discarded.
► Discard all set-aside cards with persistent effects on them (such as overland cards), and cross out all persistent effects logged in the campaign journal. Persistent effects last only for the session in which they are gained unless specifically stated otherwise.
3. Each adventurer does the following:
► Return all of your adventurer’s HP chips, including bonus HP, to the supply. Adventurers will start the next session healed to full HP and with no bonus HP. Recover all skill dice and discard all fatigue or status dice from your cooldown track.
► Keep your saved XP and Cooldown stat at their current values. Reset your tenacity to 0.
► Keep your class sheet on its current side (if your class has been promoted, it remains so). Discard any class-related additional effects or components, such as the Necromancer’s Necrosis Stack or the Warden’s companions.
► Discard all expended items and any item with HP chips. Discard any active item cards. You retain your other item cards.
4. Each player places their sheets and cards on their adventurer mat and stacks their mat into their individual storage tray.
► Each player who has a deluxe adventurer inventory accessory can store their sheets and cards in the accessory on top of their adventurer mat.
► The party leader stores the campaign journal together with their adventurer.
5. Disassemble the other components and place them back in their storage trays, separating province- or quest-specific components from the general components.