RULES
Launch Tutorial
The Elder Scrolls: Betrayal of the Second Era
Start playing right out of the box with Dized!
Introduction
3
Introduction
Game Overview
Foundation Rules
Components
1
Components
Game Setup
6
Setup Procedure
Choosing a Starting Quest
Difficulty Levels
Setup Diagram
Starting Quest Example
Province Codes
Adventurer Rules
38
Adventurer Mat Anatomy
1
Adventurer Mat Anatomy Overview
Adventurer Creation
2
Adventurer Creation Overview
Peoples of Tamriel
Stats
5
Stats Overview
Health
Bonus HP
Stamina
Magicka
Component Limits
1
Component Limits Overview
Skills
4
Skills Overview
Skill Lines
Combat
Skill Dice Tips
Cooldown Track
4
Cooldown Track Overview
Cooldown Stat
Recovering Dice
Fatigue
Active Slots
2
Active Slots Overview
Fatigue Dice in Active Slots
Race Reference Sheet
1
Race Reference Sheet Overview
Class Reference Sheet
2
Class Reference Sheet Overview
Triggering Class Abilities
Tenacity
1
Tenacity Overview
Adventurer Creation Examples
1
Adventurer Creation Examples Overview
Inventory
1
Inventory Overview
Item Cards
5
Item Cards Overview
Item Subtypes
Item Traits
Item Keywords
Item Card Anatomy
Advancements
7
Advancements Overview
Increase an Attribute
Increase Cooldown Stat.
Increase Tenacity
Promote Your Class
Add a Skill Line
Add Magicka Stat.
Adventurer Rules Overview
Game Phases
54
New Day Phase
1
New Day Phase Overview
Overland Phase
5
Overland Phase Overview
Overland Map
Overland Tokens
New Day & Overland Phases Example Day 1
New Day & Overland Phases Example Day 2
Party Size
1
Party Size Overview
Encounter Phase
16
Resolving Encounters
3
Resolving Encounters Overview
Overland Card Anatomy
Encounter Results
Overland Encounter Example (Day 2)
1
Overland Encounter Example (Day 2).
Encounter Type Icons on Overland Cards
1
Encounter Type Icons on Overland Cards.
Town Encounters
4
Town Encounters Overview
Traveling Caravans
Town Effect
Town Actions
Town Features
1
Town Features Overview
Town Encounter Example
1
Town Encounter Example Overview
Social Checks
4
Social Checks Overview
Difficulty Value
Social Check Sequence
Social Check Example
Encounter Phase Overview
Reward Phase
2
Reward Phase Overview
Reward Phase Example (Day 2)
End of Day Phase
3
End of Day Phase Overview
End of Day Phase Example (Day 2)
NPC Overland Movement
Quests
8
Guild Quests
5
Guild Quests Overview
Guild Card
Quest Steps
Linked Steps
Guild Quest Step Anatomy
Side Quests
2
Side Quests Overview
Side Quest Card Anatomy
Quests Overview
Ending the Session
1
Ending the Session Overview
Campaign Journal
1
Campaign Journal Overview
Campaigns
10
Campaigns Overview
Successfully Completing a Session
Continuing a Campaign
Campaign Setup
Campaign Journal Anatomy
Losing the Campaign
Quest Keywords
Major Keywords
Minor Keywords
Guild Assist
Endgame
5
Endgame Overview
Endgame Setup
Endgame Phases
Endgame Encounters
Final Victory and Defeat
Game Phases Overview
Battle Rules
80
Modes of Battle
1
Modes of Battle Overview
Enemies
2
Enemies Overview
Quest Units
Enemy Pool
1
Enemy Pool Overview
Enemy Chip Anatomy
1
Enemy Chip Anatomy Overview
End of Session Difficulty EP
1
End of Session Difficulty EP Overview
Battle Setup
1
Battle Setup Overview
Battle Rounds
30
Round Sequence
1
Round Sequence Overview
Map Definitions
9
Adjacent
Closest
Farthest
Impassable
Occupied/Unoccupied
Range
Sight
Target
Toward
Retreating from Battle
1
Retreating from Battle Overview
Adventurer Turns
2
Adventurer Turns Overview
Adventurer Turn Example
Actions
7
Move
Engage
Explore
Resolving Skill Abilities
Rolling Skill Dice Outside of Battle
Tips for Resolving Dice Results
Class Ability
Battle Form
1
Battle Form Overview
Preventing Damage
2
Preventing Damage Overview
Preventing Damage Example
Damage Language and Type
1
Damage Language and Type Overview
Enemy Turns
5
Enemy Turns Overview
Enemy Turn Sequence
Enemy Movement
Enemy Skills
Enemy Turn Example
Battle Rounds Overview
Defeat
4
Defeat Overview
Defeated Enemies
Defeated Adventurers
Full Party Defeat
Status Effects
2
Status Effects Overview
Status Effect Reference
Cache Chips
1
Cache Chips Overview
Lockpicking
5
Lockpicking Overview
Difficulty Codes
Lockpick Sequence
Common Item Lockpick Example
Legendary Item Lockpick Example
Obstacles
1
Obstacles Overview
Clash
6
Clash Overview
Clash Enemy Pool
Clash Setup
Clash Map Anatomy
Clash Encounter Anatomy
Clash Setup Example
Delve
15
Delve Overview
Delve Enemy Pool
Delve Setup
Delve Setup Example
Delve Map Anatomy
Delve Card Anatomy
Delve Exploration
Explorable Hexes
Drawing Cards and Tiles
Skyshards
Gaining Skyshards
Exploration Example
Tip: Table Space and Delves
Traps
Trap Sequence
Dungeon
5
Dungeon Overview
Dungeon Enemy Pool
Dungeon Encounter Anatomy
Dungeon Setup
Dungeon Setup Example
Battle Objectives
1
Battle Objectives Overview
End of Battle
2
End of Battle Overview
End of Battle Cleanup
Battle Rules Overview
Additional Rules
32
Rolling a D6
1
Rolling a D6 Overview
Discard
1
Discard Overview
Effect Timing
1
Effect Timing Overview
Ability Terms
12
Defeated Units on Tiles
Defeating Units
Abilities and Action Limits (“Free”)
Healing
Gaining Bonus HP
Move and Place
Persistent
Recover
Increase/Reduce
Removing Units
Targetable Units
Turn
Non-Standard Tenacity Results
2
Non-Standard Tenacity Results Overview
Gaining Tenacity and Ability Example
Temporary Stat Adjustments
1
Temporary Stat Adjustments Overview
Gaining and Losing Health (HP)
1
Gaining and Losing Health (HP) Overview
Rounding
1
Rounding Overview
Unit Relationships
6
Unit Relationships Overview
Enemies
Party
Adventurers
Companions
“You”
Companion Turns
4
Companion Turns Overview
Companion Turn Sequence
Companion Skills
Units Explained
Jailbreak Introduction Encounter
1
Jailbreak Introduction Encounter.
Additional Rules Overview
FAQ
The Elder Scrolls: Betrayal of the Second Era
Category: Round Sequence
menu
The Elder Scrolls: Betrayal of the Second Era
Round Sequence
Next
Round Sequence Overview
Contents of this Category
Modes of Battle
Modes of Battle Overview
Enemies
Enemies Overview
Quest Units
Enemy Pool
Enemy Pool Overview
Enemy Chip Anatomy
Enemy Chip Anatomy Overview
End of Session Difficulty EP
End of Session Difficulty EP Overview
Battle Setup
Battle Setup Overview
Battle Rounds
Round Sequence
Round Sequence Overview
Map Definitions
Adjacent
Closest
Farthest
Impassable
Occupied/Unoccupied
Range
Sight
Target
Toward
Retreating from Battle
Retreating from Battle Overview
Adventurer Turns
Adventurer Turns Overview
Adventurer Turn Example
Actions
Move
Engage
Explore
Resolving Skill Abilities
Rolling Skill Dice Outside of Battle
Tips for Resolving Dice Results
Class Ability
Battle Form
Battle Form Overview
Preventing Damage
Preventing Damage Overview
Preventing Damage Example
Damage Language and Type
Damage Language and Type Overview
Enemy Turns
Enemy Turns Overview
Enemy Turn Sequence
Enemy Movement
Enemy Skills
Enemy Turn Example
Battle Rounds Overview
Defeat
Defeat Overview
Defeated Enemies
Defeated Adventurers
Full Party Defeat
Status Effects
Status Effects Overview
Status Effect Reference
Cache Chips
Cache Chips Overview
Lockpicking
Lockpicking Overview
Difficulty Codes
Lockpick Sequence
Common Item Lockpick Example
Legendary Item Lockpick Example
Obstacles
Obstacles Overview
Clash
Clash Overview
Clash Enemy Pool
Clash Setup
Clash Map Anatomy
Clash Encounter Anatomy
Clash Setup Example
Delve
Delve Overview
Delve Enemy Pool
Delve Setup
Delve Setup Example
Delve Map Anatomy
Delve Card Anatomy
Delve Exploration
Explorable Hexes
Drawing Cards and Tiles
Skyshards
Gaining Skyshards
Exploration Example
Tip: Table Space and Delves
Traps
Trap Sequence
Dungeon
Dungeon Overview
Dungeon Enemy Pool
Dungeon Encounter Anatomy
Dungeon Setup
Dungeon Setup Example
Battle Objectives
Battle Objectives Overview
End of Battle
End of Battle Overview
End of Battle Cleanup
Battle Rules Overview