Traps represent harmful mechanical or magical effects. They appear in red boxes on many delve cards. Traps have the following elements:
• A name.
• A difficulty code.
• Text describing the effect resolved. During their turn, an adventurer must trigger a trap when they enter a hex on a tile with a trap effect, either by moving into that hex or being placed there. Enemies and companions do not trigger traps but can be affected by them if specified by the trap’s text.
A trap on a delve card