After Ryan and Shannon set up the Jailbreak Introduction encounter’s clash battle, the first battle round begins. There are no abilities to trigger and this is not a fatigue round, so neither adventurer gains overfatigue or takes fatigue damage (even if they had overfatigue dice in their cooldown track). It is time for the adventurers to take their individual turns.

Shannon’s Turn

Shannon (the Argonian adventurer) took the first player token during the battle setup, so she is first in turn order.

Recovery Step

Before Shannon can take actions, she must resolve her Recovery step. She has a Cooldown stat of 2, which means she would recover the 2 leftmost dice in her cooldown track, but it is currently empty.

Move Action

Shannon performs a move action. Her 3 Stamina stat allows her to move 3 hexes toward the High Elf Bandit, stopping adjacent to the High Elf Bandit (on the northeast hex side) and 4 hexes from the Argonian Bandit.

Engage Action

Shannon performs an engage action.

1. She is in battle form and chooses not to change it. Since her battle form only allows for her to target adjacent units, she can declare only the High Elf Bandit as her target and does so.

2. Shannon can gather a maximum of 3 skill dice with her 3 Stamina, but all the dice she gathers must be from skill lines that either have the icon or no icon. She gathers 2 Shield Discipline dice, which are level 1 dice from One Hand and Shield. She also gathers her available Combat die, because she can use that die with any non- battle form.

3. Shannon rolls 2 Shield Discipline results, which can each deal 1 damage to her target, as well as a result on her Combat die. She resolves both Shield Discipline results to deal a total of 2 damage to the High Elf Bandit.

4. The High Elf Bandit has 0 defense to prevent the 2 damage. However, the Bandit’s Dodge skill reduces the damage dealt by the number of skill dice rolled during the engage that did not deal damage. Because Shannon’s Combat die did not deal damage, the Bandit takes only 1 damage and is reduced to 2 HP. Shannon places both of the Shield Discipline dice in her active slots, which will contribute to her defense later.

5. Then, Shannon exhausts the Combat die to resolve its result. She places that die in her cooldown track and moves her tenacity peg to show she has 1 tenacity.

End of Turn

Shannon has no other skill dice to roll. Since she is playing the Jailbreak Introduction encounter, she also does not yet have a class, so she cannot spend her 1 tenacity to perform a class ability. With no actions to perform, Shannon ends her turn.

Looking ahead to Shannon’s next turn, she will start by recovering the exhausted Combat die in her cooldown track and placing it back in its attribute row. If she exhausts 1 of her active Shield Discipline dice to prevent damage dealt to her before her turn, she will also recover that die (but she can only recover 2 total dice per turn, as her Cooldown stat is 2).

Move action

1 Damage

1 Damage

Tenacity