1. Clash Setup Diagram: This is a diagram of the clash tile and is marked with the icons and numbers used to set up the battle. If an encounter has multiple choices, each uses the same clash setup unless otherwise noted.

2. Enemy Hexes: Enemies are drawn and deployed to these numbered hexes, starting with Hex 1 and continuing in ascending order until the EP value is used up or until all enemy hexes are filled.

3. and Hexes: Common ( ) or legendary ( ) cache chips are placed in these hexes.

4. Entrance Tile: This shows where the entrance tile should be connected to the clash tile.

5. Impassable Hexes: These red hexes are impassable. Cover each area of red hexes with a facedown tile matching the shape of that area.

6. Objective: This is the objective that needs to be completed to succeed at this clash and is grouped together in a box with the challenge modifier. If an encounter has 1 objective box and multiple choices, each uses the same objective and modifier.

7. 3/4P Challenge Modifier: Some clashes add a special effect to scale the difficulty for larger parties. The modifier remains active until the end of the encounter unless it specifies otherwise. The modifier can involve adding HP to enemies, increasing their stats, or even flipping their chips to higher levels.