Although the game’s physical components cover a wide range of situations, it is possible to exceed their supply. Component limitations fall into 2 categories.
Limited Components
The following types of components are intentionally limited for balance and gameplay. When these components run out, resolve the situation as described below:
• Stat and Skill Line Tokens: If no unused tokens of a desired type remain in the supply, that type cannot be added to an adventurer mat.
• Skill Dice: If no unused dice of a desired type remain in the supply, those dice cannot be added to an adventurer mat.
• Enemy Combat Dice: If no unused dice remain in the supply, no additional enemy Combat dice can be added to an engage.
• Fatigue Dice: If no silver fatigue dice remain in the supply, black overfatigue dice are placed instead. If no black overfatigue dice remain in the supply, no fatigue dice are placed.
• Status Dice: If no status dice remain in the supply, no status die is applied to the unit in question.
• Units: If no unit of a specific type or name remains in the supply and the ability or encounter referencing it does not specify how to reuse that unit, it cannot be drawn or deployed by an ability.
• Cache Chips: If no unused chip remains in the supply, that chip is not placed.
• Race and Class Sheets, and Adventurer Chips: If no unused sheet of a given type remains in the supply, that sheet (and its adventurer chip, if any) cannot be added to an adventurer mat.
Unlimited Components
HP chips are treated as unlimited. In the rare case none remain in the supply, use other components to track them as you see fit.