Status effects are temporary conditions that units can gain during any kind of encounter. Each status effect is represented by an icon on a status effect die, and its specific effects are described in its entry on the Enemy Skills Reference.
When an adventurer gains a status, the corresponding status effect die is placed in the leftmost open position of the adventurer’s cooldown track. The status effect applies to the adventurer until the status effect die is recovered or otherwise removed from the cooldown track. If an adventurer would gain a status that they already have in their cooldown track, the die in their cooldown track is instead removed from its current position and placed back in the rightmost open position.
When an enemy or companion unit gains a status effect, the corresponding die is placed on that unit’s chip. Non- adventurer units cannot gain multiple copies of the same status effect. Note that quest units cannot gain status effects unless explicitly stated. The status effect remains applied to the non-adventurer unit for the remainder of the battle (unless an ability or effect would remove the die) or until the unit is defeated.
Status Effect Die