Failing a session’s guild quest (or campaign endgame) means your party has lost both the session and the campaign. To avoid this fate, your party can use its guild assist ability once per campaign. This powerful ability can rally adventurers during a battle or quickly move the party across the overland map in time for a crucial encounter.

If you truly lose the campaign, disassemble the components and store them as described in Successfully Completing a Session. And, before you lose heart, remember: the greatest heroes are tempered by hardship, and you can always begin a new campaign when ready! The Elder Scrolls: Betrayal of the Second Era features many possible guild quests across Tamriel’s provinces, so new adventures always await.