Ryan and Shannon decide to play the Jailbreak Introduction encounter to determine their adventurers’ class choices. They set up the battle as described in the Jailbreak Clash encounter.

1. As instructed by the Jailbreak Introduction encounter, the players place the listed level 1 enemy chips—High Elf Bandit, Argonian Bandit, Skeever Pup, Skeleton, and Spriggan—into the level 1/5 enemy bag, leaving all other enemy chips set aside.

2. The players connect the clash tile to the entrance tile as shown. After placing the tiles, they place a common ( ) cache chip in the cache hex shown in the diagram.

3. There are 2 adventurers, and the XP Dial is set to 1, so the enemy pool (EP) value is 2. The players draw 2 level 1 enemies from the enemy bag and deploy them to the numbered hexes in the diagram. First, they draw a High Elf Bandit and deploy it to Hex 1. Then, they draw an Argonian Bandit and deploy it to Hex 2.

4. The players decide to give the first player token to Shannon.

a. Shannon deploys her Argonian adventurer chip first, to the northmost hex of the entrance tile’s first column (which has 2 hexes). She also leaves her battle form set to light weapon so she can use her One Hand and Shield skill dice.

b. Then, Ryan deploys his Dark Elf adventurer chip to the northmost hex of the entrance tile’s second column (which has 3 hexes). He leaves his battle form set to so he can use his Destruction Staff skill dice.

5. The players set the Round Counter die to 1. They are ready to begin their first clash battle!

Clash setup diagram

Clash map setup

Ryan's battle form

Shannon's battle form

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