When a defeated adventurer is removed from the battle map, place their chip on their race sheet. Any dice in the adventurer’s active slots must be removed and exhausted. Dice in the defeated adventurer’s cooldown track remain there. While defeated, an adventurer cannot take turns or gain fatigue or overfatigue (including during fatigue rounds).
Item cards remain in the adventurer’s ready slots and pack but cannot be used while the adventurer is defeated.
In battle, a defeated adventurer can be affected only by friendly abilities that specifically apply to a defeated adventurer. When that adventurer’s HP is raised above 0, they are revived and no longer defeated. If this happens in battle, the revived adventurer is deployed to an unoccupied hex as described by the ability that revived them.