To continue a campaign, follow these steps:
1. Choose Difficulty: It is possible to choose a different game difficulty level from previous sessions.
2. Set Up Adventurers: Each player takes their adventurer’s mat, sheets, and cards from the storage tray and sets up their adventurer. Each adventurer starts at their full HP, with their saved XP, with no tenacity, and with all of their skill dice in their attribute rows. If the adventurer has promoted their class, they place their class sheet master side up.
► The previous session’s party leader places the campaign journal and sets the XP Dial to the correct position.
3. Set Up Components: Refer to the journal from the party’s last session to determine the province and quest for this session. Refer to the province’s gazetteer for the rest of this procedure, starting with its gazetteer page. Follow any additional setup instructions for the chosen quest or endgame. Then follow the setup procedure as normal, but leave the party XP Dial set at its stored position from the previous session (the Day Dial is reset to 1). Choose a party leader to fill out the journal for this session. That player will keep the same campaign journal page that was used in the previous session and add new information to it as needed.