The following features can appear in towns. If a town feature is faded out and/or marked as closed, it is not present and the related actions cannot be taken. Adventurers may interact with features according to the rules below:

1. Shop: This feature offers a selection of items that adventurers can add to their inventories. A town’s shop section lists the total number of common and legendary cards that are drawn and become available during that encounter. When an adventurer visits the shop, they take 1 of the drawn cards. After the town encounter ends, any remaining faceup item cards are discarded.

2. Trainer: Trainers enable adventurers to add available skill lines. If a town has trainers, the gazetteer will specify how many skill line tokens are available. Some trainers only make skill lines of 1 or 2 constellations available.

3. Inn: When an adventurer uses an inn, they are healed to their maximum HP. They must remove all light fatigue, overfatigue, and status dice from their cooldown track and must recover all exhausted and drained skill dice.

4. Quest Board: An adventurer draws 2 side quests and chooses whether to accept 1 of them on behalf of the party. Unchosen side quest cards are discarded; if neither quest is accepted, both cards are discarded.

5. Guild Kiosk: This enables an adventurer to use their guild’s unique town action. Each guild’s action is described on the guild card chosen during setup.

6. Town Square: An adventurer who uses the town square may trigger the ability described there. Each adventurer can visit a town square once during a town encounter. Note that some abilities can be group actions that involve all adventurers.

7. Alchemy Station: An adventurer can refresh 1 expended here.

Lilmoth page from Black Marsh Gazetteer