Units can use many different skills or other abilities to prevent damage they are dealt. These abilities vary widely and are each described by their specific text. However, these abilities use the common terms below and must follow these rules.
• If an ability prevents an amount of damage, that amount is subtracted from the amount dealt, 1 point of damage at a time. Any remaining damage is then taken by the affected unit and reduces its HP.
• Damage that is prevented was still dealt, but it cannot trigger abilities that require damage to be taken.
• Abilities that prevent damage can only be triggered in battle unless their text specifies otherwise.
• If multiple abilities can be triggered to prevent damage, the unit’s controller chooses the order in which they are triggered.