Delve cards are used to explore tiles during delve battles and include the following elements:
1. Skyshard ( ): Each icon shown at the top of a delve card is a skyshard. Skyshards do not appear on all delve cards, but a delve is fully explored when all of its skyshards have been gained.
► 3 skyshards are required to fully explore a delve unless the encounter specifies otherwise.
► In delves with the Uncover objective, each skyshard the party gains is worth 1 XP during the Reward Phase, whether or not the delve was successfully completed.
2. Name.
3. Tile Shape: This is the shape of the tile that is drawn and revealed for this room.
4. Challenge Scale: This table shows the level of each enemy chip that can be drawn and deployed to the revealed tile based on the number of adventurers in the encounter. Using the challenge scale to deploy enemies is explained in detail under the Deploy Enemies step of Drawing Cards and Tiles.
5. Caches: and icons above the effects text show the number of cache chips of each type that are placed on the hexes of this card’s revealed tile.
6. Effects Text: This area describes the card’s triggered or permanent effects on the revealed tile or the wider delve. Delve cards can have up to 2 effects on them: a When Revealed effect and 1 of 3 other effect types:
► When Revealed: These effects are resolved while connecting and populating the card’s tile. If part of the effect can only be resolved after the tile is populated, it is resolved then. After the effect is resolved, if that card has no additional effects (trap, skyshard, or environment), it is discarded. Unless otherwise stated, When Revealed effects are resolved against the adventurer who revealed the card. If the card would be discarded because a delve tile cannot be placed, do not resolve its effect.
► Trap (Red): This card is placed next to the tile until an adventurer moves into (or is placed in) one of the tile’s hexes. Then, that adventurer must make a lockpick check against the trap. After resolving the trap, they discard the card.
► Skyshard (Blue): This card is placed next to the tile until an adventurer moves onto the tile. Then, the party gains the number of skyshard ( ) icons on this card and resolves the effect matching the number of skyshards the party has gained (including this card’s skyshards). If this room has a skyshard effect, it is triggered when the skyshard is gained and resolved against the adventurer who moved onto that tile, unless specifically stated otherwise. Adventurers keep this card nearby after gaining its skyshards to track the total gained for this delve.
► Environment (Green): This card is placed next to the tile and represents an ongoing effect on the tile for the remainder of the delve.
7. Province Code and Card Number: This code indicates whether a delve card is from the general set or associated with a specific province of Tamriel.
Skyshard effect
Environment effect
Trap effect
Challenge scale