A companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. Companion units can be gained through encounter text or adventurer abilities. It is possible for enemy chips and quest units to become companions.

While a companion unit is part of the party, it follows these rules:

• The companion is a party member but not an adventurer. It is not affected by abilities that apply to adventurers, and is not counted toward the party’s total number of adventurers.

• The companion unit begins each battle at its maximum HP unless otherwise stated.

• If a companion is defeated, it is removed from the party permanently. Otherwise, a companion remains with the adventurer or party unless it is removed by another effect.

• A defeated companion’s chip is placed with other undeployed chips of its type. For example, an enemy chip that has become a companion is placed back in the correct enemy bag when defeated.

• If the companion’s controlling adventurer is defeated, the companion remains in play and that adventurer’s player continues to control the companion.

• If all adventurers are defeated, the encounter ends and all remaining companions are removed from the battle map. These companions are not treated as defeated for determining if they are removed from the party.