The Elder Scrolls: Betrayal of the Second Era

Damage Language and Type Overview

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Units and some card effects deal damage to other units by triggering abilities and applying dice. When a unit is dealt damage, it takes the amount of damage that is not prevented, and the unit’s HP is reduced by the amount of damage it took. All damage dealt to a unit during an action is a single instance for the purposes of resolving rules or abilities, such as preventing damage.

There are 2 damage types:

• Physical Damage: This is referred to simply as “damage” and is the most common type in the game. Damage is physical unless otherwise specified.

• True Damage: This type of damage is only dealt by specified effects, such as overfatigue damage.True damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit’s HP instead.