1. Battle Objective: This is the objective that needs to be completed to succeed at this dungeon. Note that this is specific to each encounter set in that dungeon and is described in its encounter text, not on the dungeon map in the province’s gazetteer.

2. Dungeon Rules: This appears at the top of the dungeon’s entry in its province’s gazetteer. It lists the tiles needed to assemble the map and describes special rules for an encounter in the dungeon.

3. Dungeon Setup Diagram: This appears within the dungeon’s entry in its province’s gazetteer. It shows the shape of each tile used, the overall layout of the map when assembled, and in some cases labels for specific areas. It is marked with the following characters and icons that are used with the encounter during setup.

a. Entrance Tile: This shows which tile to connect the entrance tile to.

b. Lettered Hexes: Each encounter describes how these hexes are used. They are typically used to place objective units but can also represent key interactive locations (such as travel points between sections of the map).

c. Numbered Hexes: Most encounters use an enemy pool to draw enemies from a bag and deploy them to these numbered hexes, starting with Hex 1 and continuing in ascending order.

d. Star Hexes: These hexes have no inherent rules, but each encounter describes if and how they are used. They can be used to place units or to represent other interactive locations.

e. and Cache Hexes: A cache chip of the appropriate type is placed on each of these hexes.