Some abilities allow units to perform an additional engage, roll additional dice during an engage, or move additional hexes. When clarification is needed, these abilities sometimes use the term “free.” These abilities follow the rules below.
• Action: An additional engage or other action granted by an ability does not count against an adventurer’s action limits if resolved during their turn, or against the limits of the active adventurer if resolved during another’s turn. An additional engage action does not require an adventurer to gain a fatigue unless that ability specifies otherwise, even if that additional engage is not the first performed by that adventurer during their turn.
• Dice: Additional dice do not count against an adventurer’s Stamina or Magicka stat, or against a non- adventurer unit’s Combat stat. Additional dice can be added to an adventurer’s roll even if they are not trained in that skill line or skill die. After additional dice are resolved, they are discarded back to the supply instead of being exhausted to that adventurer’s cooldown track. Enemy Combat dice added as additional dice cannot be added to an adventurer’s active slots or resolved to gain tenacity.
• Movement: Additional hexes of movement do not count against an adventurer’s Stamina or against a non-adventurer unit’s movement stat.