1. Entrance Tile: Place this tile while setting up the encounter. Then, deploy the party to this tile, starting with the adventurer who has the first player token and proceeding clockwise around the table.

2. Delve Tiles: These are the tiles that are connected to the map through exploration.

3. Connection Hexes: Each tile has 1 or more hexes that are used to connect other tiles to the map.. The first delve tile must be connected so that only 1 of its hexes is adjacent to both of the entrance’s hexes— which share a single icon situated on the line between them.

4. Hex: Some tiles have hexes with a icon. When a delve card is drawn, it shows an icon for each common ( ) or legendary ( ) cache present on the revealed tile. Place the shown cache chips of the appropriate type on the tile’s icons until all of the caches shown on the delve card are placed, or there are no more icons on the tile.

5. Hex: These are hexes where enemies can be deployed when the tile is populated. When a delve card is drawn, it indicates how many total enemy chips are drawn. Enemies are then drawn from the appropriate enemy bags and deployed to the revealed tile’s unoccupied hexes.

Delve map during play