As long as Guilt is in play, opposing Emotions feel bad about fighting against you. When an opposing Spirit puts an Emotion into play with a power that triggers when the Emotion is put into play, your team may choose a Gloom Spirit. That Spirit gains 1 WP.

This is a Mild Emotion. If this Emotion is Empowered, it is replaced with a Strong Emotion called REMORSE.

Empower is a Spirit Action available in the Full Game rules.

Related Rule(s)