Each Spirit has a Player Order marker. Play should alternate between Bliss and Gloom players, with the starting player chosen randomly. Determine the order of play, and place the markers in that order near the Main board.
NOTE: Play order will not be clockwise, so it’s nice to have the markers to remind everyone of the order. Play order does not change during the game.
The starting player begins the game with 2 more Willpower than the other players, but must flip over their Action Tracker token.